This meant reworking the UI designs with gamepad in mind and ensuring the on-screen text was readable at a distance. With the Console Edition, we wanted players to have the ability to quickly and easily place down their fantastic rides and scenery by having the most relevant options and actions at their fingertips, with the more advanced features only ever a couple of button presses away. In Planet Coaster on PC, there can be many different interfaces onscreen at once, and the player can control these using the cursor. The new UI will also switch seamlessly between gamepad and mouse and keyboard The most challenging part of building a console version of the game was taking the depth and complexity of the creative tools in the original game, and adapting them for a gamepad so that players can create their parks to the same level of detail with ease and control while ensuring the gameplay still felt intuitive to the player. What are some of the challenges of building a console version of a game designed primarily for mouse and keyboard originally? Planet Coaster July 2020 (Image credit: Frontier)
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